Boome Slime
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Bubble-maze basics · Guide 7

How to beat the boss: the Coral Warden

The Coral Warden is the boss at the end of chapter 1. It has 10 health, loses 1 every time a bubble blast reaches it, and hurts you only by touching you. The way to beat it is to keep it chasing you around the pillars and leave bubbles in its path: kite and chain.

What the fight looks like

Kite and chain, step by step

  1. Use the first seconds to break a crate or two near you. Crates can sometimes leave a power-up.
  2. When the Warden starts moving, walk so it follows you along a straight corridor.
  3. Drop a bubble in the corridor behind you, then turn a corner around a pillar. The pillar is your cover; the boss walks into the line.
  4. If a second bubble sits in the first one's range, both go off at once: two hits in one moment. The bubble chain guide shows how to line them up.
  5. Keep looping the same pillars. Ten hits is a lot of loops, so pace yourself against the timer.

There are no safe tiles

No tile in the arena keeps you safe. Staying still is the real mistake: the Warden keeps closing in. Keep moving, keep a pillar between you and it, and before every bubble check that your way out is not on that bubble's line.

Which power-ups help

Power-ups come from broken crates, and not every crate has one.

Quick answers

How many hits does the boss take?

10. Each blast that reaches it counts as one.

Does the boss have special attacks?

No. It chases you, and touching it is what hurts.

How long do I have?

180 seconds.

Can I practise this offline?

Yes. The whole story, boss included, plays without internet.

A general guide for Boome Slime, which is still in development. It describes the boss in the current iOS build sent for review. Details can change before and after release.

Guide 6: game modes

More bubble-maze guides